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Category: work

When I’m building a story idea, I’ll often use placeholders for names of people and places. AAA, BBB, etc. Because choosing the right name for a character or location can take time, and in the first instance I just want to establish the shape of the idea. If I stop to find the right name, I’ll lose the storytelling energy, and I want that energy to carry me to the end of the story idea in one go if at all possible. So now I’m facing my notes on a full outline and it’s full of AAA and GGG and NNN, and this is the bit that can take the time. The wrong name will break a piece. Spider Jerusalem in TRANSMETROPOLITAN wasn’t Spider Jerusalem until after I sold the series – he had the wrong name for some weeks after that, and the piece didn’t lock together until I pulled that name out of a notebook I kept when I was nineteen.

Seems to take forever. But it’s usually worth it.

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PROJECT LOST SIERRA script now in the can.

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Next Year’s Notebook

I always start a brand new notebook on January 1, regardless of whether or not I’ve filled the last one. Previous ones get dated and numbered on their spines with a Pentel Micro Correct white pen and put on the shelf.

Very wasteful, sometimes. I doubt I’m going to fill the one on the left before the end of the year. (Although, with a non-cranky printer, I can go back to printing things out to paste in it.) I’ve been working on projects that get broken out into separate, dedicated notebooks. But I like to start the year with a clean book. Sometimes I’ll even give up on one notebook and start a fresh one on July 1, just because I feel stale and congested and need a fresh start.

And now I look at my shelf – where the hell is notebook 2022-1? Did I take it out to refer to previous notes and forget? That’s why they’re up on the shelf – I refer to old notes all the time, and each notebook has a numbered index on the front page. Otherwise, all the ideas would get lost. Of course, an entire notebook getting lost doesn’t help….!

Tools: Pilot G-2 07 black pen, Scotch permanent adhesive dots, Pritt stick, Instax mini printer, HP Envy printer. Kindle Highlights lets me save useful bits of books I’m reading: I can access them from the web and copy them over to print off.

(I still have a Canon Selphy, but my partner took over its use.)

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DEPT MIDNIGHT sound design mix v1. Here we go.

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BRAZEN BLAZE VR Game

The videogame I did a creative consultancy for earlier in the year got announced last week. Here’s the announcement, which comes with art and video, and, um, here’s me:

It was actually a lot of joy. I hadn’t done videogame development in years, but this seemed sufficiently different to be worth rolling the dice on, and it was in fact the most fun I’ve had in that field since the days of HOSTILE WATERS. Lovely people, I’d work with them again any time.

It’s a VR game, and here’s the Steam page for it. I dunno if this video will embed, but what the hell:

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Detective Comics 1000

All of us who were in this issue — I did a gig with the brilliant Becky Cloonan therein – were sent this presentation box. Apparently Past Me took a photo, probably in full knowledge that Future Me would not remember this, nor would he remember where he put the box. Past Me was quite correct. Wasn’t that a lovely thing, though?

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And that’s the notes done for the raws of DEPARTMENT OF MIDNIGHT, now it all goes to post for full assembly and FX.

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Stealing Nectar: Cross-Pollination In The Arts And The Hard Cut

As most cave paintings will show you, sequential art narrative is pretty much the oldest artform. Probably the first, certainly not the ninth. Which is funny, because we tend to think of it as a hybrid art, comprised of and periodically recharged by elements brought in from other arts. It takes a particular concentration – which I was reminded of by the story of John Coltrane bringing ideas from other arts and disciplines into his music – to realise that all arts are charged by cross-pollination. Sometimes, just the smallest crumbs of nectar can get you somewhere new.

David Amram, the French-horn player, met him for the first time in early 1956 outside the Café Bohemia on Barrow Street in Manhattan’s West Village. Amram had just finished a set with Charles Mingus’s band, and Coltrane was sitting outside the club, eating a piece of pie. He said, “How are you?” I said, “Everything’s fine.” And then he said to me, “What do you think about Einstein’s theory of relativity?” I don’t think he was so interested in what I knew about it; I think he wanted to share what he knew about it. I drew a blank, and he went into this incredible discourse about the symmetry of the solar system, talking about black holes in space, and constellations, and the whole structure of the solar system, and how Einstein was able to reduce all of that complexity into something very simple. Then he explained to me that he was trying to do something like that in music, something that came from natural sources, the traditions of the blues and jazz. But that there was a whole different way of looking at what was natural in music.“

COLTRANE: THE STORY OF A SOUND

Here’s a small and stupid example. I’ve been doing this on and off for years, but I was first called out for it by editors when I was doing STORMWATCH at Wildstorm. I wasn’t “buttoning” stories with a grace note or aftermath or other obviously conclusive scene. I was just stopping when I got to the end of the story, with a hard cut.

Which I stole from Spike Milligan. And so did the Monty Python crew.

In the sketch series Q, Milligan just cut each scene when he ran out of jokes. No grace note, no flourish or wrap-up or button. The sketch would just stop dead when there was no more useful material. I love that. Utterly against all narrative conventions, and often peculiarly uncomfortable. This is what the Python writers took from Q. Look at their tv series again and see how so many of their bits just stop with a hard cut.

It gave me more real estate for the story – I was working in done-in-one single issue stories – and the hard cuts made grey-area action stories just that little bit more unsettling, I thought.

Point being – you can find useful ideas for your art anywhere, if you just look around and be open to them coming from the strangest places.

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DEPARTMENT OF MIDNIGHT Wrapped

I’ve just come off the final recording session of our audio drama podcast DEPARTMENT OF MIDNIGHT, starring James Callis. as voice directed by Meredith Layne. Ten days ahead of a possible SAG strike. We’re done, and now it’s post — sound design, music and assembling the cuts. Nearly there. What an amazing time it’s been. Loved working with actors again, and what great actors agreed to do me the kindness of working with me. Now I am tired, relieved and very thankful. That was fun.

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How To Organise A Writing Office On The Cheap

Buy a pack of A4-ish whiteboards. Like these, maybe. Get a pack of Command Hooks. Get a box of large paperclips like these ones I use. Choose your own whiteboard markers. Choose a calendar at Vertex42, download it and print it off.

Decide what you need to keep track of. What’s on deck right now, what’s pending, things to do that you don’t want to forget about, your call sheet, project statuses, availabilities, things you’re waiting to hear about — you decide what you need to be aware of at a glance.

Stick the Command Hooks to the wall. They go on easy and come off easy. Put a clip on the top edge of a whiteboard in portrait orientation. Hang it off a Command hook. Keep going until you have as many whiteboards as you want. Clip the calendar together and hang it off a Command Hook.

If you’ve got the space, get yourself a great big central whiteboard too. But those cost money and the headline is On The Cheap. This is, really, everything you need to run a writing career aside from your main writing tool and your notebook. You can get fancy with filing information and “productivity” systems another time. Get started with analogue and the essentials. And some music.

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